![]() Base cooldown: 13 seconds Repair Burst:Ĭontrolled overload of repair module restores armor of nearby ships. Launches a single missile with a heavier than normal payload. Base cooldown: 13 seconds Fusion Missile: Requires at least one equipped missile turret. The following abilities have been found in the game version (1.1.8): Abilities Missile Barrage:įires a volley of missiles at one target, dealing massive damage. For this to be used, a player needs to place the officer on the bridge and have the right turret equipped on their flagship. If an officer have a symbol underneath the stats, it's indicates an active ability. Strike craft damage, increase for both hull and armour damage of a (combat) strike craft.Sensors array, increase the scan strength for both system and galaxy. ![]() Engines, increase in speed and acceleration.Repair turrets (REL-12, REL-12DX Twin, REL-14F Mohaava, REL-14XF Mohaava- Matter Projector) It increases the range of the turret.Missile weapons (Type-5 Launch Pads, Colchis Launch Clusters, Thundercloud Launch Complex).The buff type depends on the escort itself Damage buff for escort ships (when slotted into the escort itself).Remote mining yield for controllers (when slotted into a resource controller slot).Mining yield increase for collectors (when slotted into a resource collectors slot).It gives a damage buff to both hull and armour damage Pulsar weapons (LT-4 MAG Pointer, Yaot SSL light pulsar, DR-3 MAG Repeater, Yaot SSV Standard pulsar).Ion weapons (Crimson-4 Array, Fleet Model X2 Battery).Kinetic weapons (K-A3 Turret, Twin Javelin Cannon, Karos-8 Battery).The three stats that officer have, are Physical, Mind and Aerospace. Officers in HWM give various buffs depending on the location they are placed in, what stats they have and if they have passive perks or active abilities.
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